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mvvm toolkit messenger

mvvm-toolkit-messenger

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CommunityToolkit.Mvvm Messenger pub/sub for decoupled communication between ViewModels (or any objects). Covers WeakReferenceMessenger vs StrongReferenceMessenger, IRecipient<TMessage>, RequestMessage<T> / AsyncRequestMessage<T> / CollectionRequestMessage<T>, ValueChangedMessage<T>, channels (tokens), and the ObservableRecipient activation lifecycle. Use across WPF, WinUI 3, .NET MAUI, Uno, and Avalonia.

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Introduction source: author · github · b6483db44fb602654bca6a097185fcaddb305f97 Reference

Author's original introduction

CommunityToolkit.Mvvm Messenger pub/sub for decoupled communication between ViewModels (or any objects). Covers WeakReferenceMessenger vs StrongReferenceMessenger, IRecipient<TMessage>, RequestMessage<T> / AsyncRequestMessage<T> / CollectionRequestMessage<T>, ValueChangedMessage<T>, channels (tokens), and the ObservableRecipient activation lifecycle. Use across WPF, WinUI 3, .NET MAUI, Uno, and Avalonia.

SkillPi interpretation

Tasks
mvvm toolkit messenger
Audience
Use the scenarios stated in the author's introduction.
Inputs and outputs
See the complete author document; outputs have not been runtime verified by SkillPi.
Software, accounts and paid services
Check required software, accounts, costs and permissions in the full document; confirm and authorize actual file access and external services in your host. Domains referenced in the documents (not a runtime allowlist): github.com, learn.microsoft.com
Limits and differences
Functionality, version status and outcome statements in the introduction are author claims. Only pinned source and static attachment evidence were checked; runtime behavior, external services and compatibility are not guaranteed.
Testing
Not tested

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Automatically summarized from this main document. Matches may be examples or defensive advice; they are not actual permission declarations. Attachments, external dependencies and runtime behavior are not covered.

These common operations were not identified in the main document. This does not mean no permissions or risks exist.

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  • github.com
  • learn.microsoft.com

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Security rating and access scope

caution · Static evidence review; not a runtime safety guarantee.

Check required software, accounts, costs and permissions in the full document; confirm and authorize actual file access and external services in your host. Domains referenced in the documents (not a runtime allowlist): github.com, learn.microsoft.com

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Original SKILL.md

---
name: mvvm-toolkit-messenger
description: 'CommunityToolkit.Mvvm Messenger pub/sub for decoupled communication between ViewModels (or any objects). Covers WeakReferenceMessenger vs StrongReferenceMessenger, IRecipient<TMessage>, RequestMessage<T> / AsyncRequestMessage<T> / CollectionRequestMessage<T>, ValueChangedMessage<T>, channels (tokens), and the ObservableRecipient activation lifecycle. Use across WPF, WinUI 3, .NET MAUI, Uno, and Avalonia.'
---

# CommunityToolkit.Mvvm Messenger

Pub/sub messaging for ViewModels (or any objects) without forcing a shared
reference graph. Part of `CommunityToolkit.Mvvm` 8.x.

> **TL;DR.** Default to `WeakReferenceMessenger.Default`. Register handlers
> with the `(recipient, message)` lambda and the `static` modifier so you
> never capture `this`. Inherit from `ObservableRecipient` and toggle
> `IsActive` at activation/deactivation to get automatic register/unregister.

---

## When to use this skill

- Two or more ViewModels need to react to an event (login, theme change,
  save, navigation) without holding references to each other
- A ViewModel needs to ask another VM for a value (request/reply)
- You're scoping events to a sub-system or window with channel tokens
- Diagnosing "my handler never fires" or weak-reference recipient lifetime
  problems

For source generators, base classes, and commands see the **`mvvm-toolkit`**
skill. For DI wiring (registering an `IMessenger` instance), see
**`mvvm-toolkit-di`**.

---

## Choose an implementation

| Type | When |
|------|------|
| `WeakReferenceMessenger.Default` | **Default.** Recipients held weakly — eligible for GC even while registered. Internal trimming runs during full GCs; no manual `Cleanup()` needed. |
| `StrongReferenceMessenger.Default` | Profiler shows the messenger is hot and allocation matters. Recipients are pinned until you `Unregister`. Forgetting unregistration leaks them. |
| Custom `IMessenger` instance | Per-window/per-scope (e.g., one messenger per app window). Construct directly, inject via DI. |

`ObservableRecipient`'s parameterless constructor uses
`WeakReferenceMessenger.Default`. Pass a different `IMessenger` to its
constructor to override.

---

## Define a message

The toolkit ships base classes; any class works.

```csharp
using CommunityToolkit.Mvvm.Messaging.Messages;

// Single-payload broadcast
public sealed class LoggedInUserChangedMessage(User user)
    : ValueChangedMessage<User>(user);

// Custom shape (records are great for this)
public sealed record ThemeChangedMessage(AppTheme NewTheme);

// Empty signal
public sealed record RefreshRequestedMessage;
```

---

## Register a recipient

### Lambda style (recommended)

```csharp
WeakReferenceMessenger.Default.Register<MyViewModel, ThemeChangedMessage>(
    this,
    static (recipient, message) => recipient.OnThemeChanged(message.NewTheme));
```

The `static` modifier prevents accidental closure allocation and keeps
`this` out of the lambda — use the `recipient` parameter instead.

### `IRecipient<TMessage>` interface style

```csharp
public sealed class MyViewModel : ObservableRecipient,
    IRecipient<ThemeChangedMessage>,
    IRecipient<RefreshRequestedMessage>
{
    public void Receive(ThemeChangedMessage message) { /* ... */ }
    public void Receive(RefreshRequestedMessage message) { /* ... */ }
}
```

`ObservableRecipient.OnActivated()` calls `Messenger.RegisterAll(this)`,
which subscribes every `IRecipient<T>` interface implemented by the type.
If you're not using `ObservableRecipient`, register manually:

```csharp
WeakReferenceMessenger.Default.RegisterAll(this);
```

---

## Send a message

```csharp
WeakReferenceMessenger.Default.Send(new ThemeChangedMessage(AppTheme.Dark));

// Empty payloads use the parameterless overload:
WeakReferenceMessenger.Default.Send<RefreshRequestedMessage>();
```

---

## Channels (tokens)

Scope messages to a sub-system or window with a token (any equatable
value — `int`, `string`, `Guid`):

```csharp
const int LeftPaneChannel = 1;

WeakReferenceMessenger.Default.Register<MyViewModel, RefreshRequestedMessage, int>(
    this, LeftPaneChannel,
    static (r, _) => r.RefreshLeft());

WeakReferenceMessenger.Default.Send(new RefreshRequestedMessage(), LeftPaneChannel);
```

Messages sent without a token use the default shared channel — they are
**not** delivered to channel-scoped recipients.

---

## Request / reply

For ask-style scenarios where a recipient provides a value back to the
sender, use the `RequestMessage<T>` family.

### Sync request

```csharp
public sealed class CurrentUserRequest : RequestMessage<User> { }

WeakReferenceMessenger.Default.Register<UserService, CurrentUserRequest>(
    this,
    static (r, m) => m.Reply(r.CurrentUser));

User user = WeakReferenceMessenger.Default.Send<CurrentUserRequest>();
```

The implicit conversion from `CurrentUserRequest` to `User` throws if no
recipient called `Reply`. Capture the message to check first:

```csharp
var request = WeakReferenceMessenger.Default.Send<CurrentUserRequest>();
if (request.HasReceivedResponse)
    User user = request.Response;
```

### Async request

```csharp
public sealed class CurrentUserRequest : AsyncRequestMessage<User> { }

WeakReferenceMessenger.Default.Register<UserService, CurrentUserRequest>(
    this,
    static (r, m) => m.Reply(r.GetCurrentUserAsync()));

User user = await WeakReferenceMessenger.Default.Send<CurrentUserRequest>();
```

### Collection requests (fan-in)

`CollectionRequestMessage<T>` and `AsyncCollectionRequestMessage<T>` collect
a `Reply` from every responding recipient:

```csharp
public sealed class OpenDocumentsRequest : CollectionRequestMessage<Document> { }

var docs = WeakReferenceMessenger.Default.Send<OpenDocumentsRequest>();
foreach (Document doc in docs) { /* ... */ }
```

---

## Lifecycle

Even with `WeakReferenceMessenger`, unregister explicitly when a recipient
is being torn down — it trims dead entries and improves performance:

```csharp
WeakReferenceMessenger.Default.Unregister<ThemeChangedMessage>(this);
WeakReferenceMessenger.Default.Unregister<ThemeChangedMessage, int>(this, LeftPaneChannel);
WeakReferenceMessenger.Default.UnregisterAll(this);
```

`ObservableRecipient.OnDeactivated()` does this automatically when
`IsActive` flips to `false`. Set it from your activation hook:

```csharp
protected override void OnNavigatedTo(NavigationEventArgs e)
{
    base.OnNavigatedTo(e);
    ViewModel.IsActive = true;
}

protected override void OnNavigatedFrom(NavigationEventArgs e)
{
    ViewModel.IsActive = false;
    base.OnNavigatedFrom(e);
}
```

---

## Common pitfalls

1. **Capturing `this` in the lambda.** `(r, m) => OnX(m)` implicitly
   captures `this`; allocates a closure and confuses lifetime. Always use
   `(r, m) => r.OnX(m)` with `static`.
2. **Strong-ref recipients without `Unregister`.** With
   `StrongReferenceMessenger`, recipients (and their entire object graph)
   stay pinned forever. Either inherit from `ObservableRecipient`
   (auto-unregisters in `OnDeactivated`) or call `UnregisterAll(this)`.
3. **Inherited message types.** A handler registered for `BaseMessage` is
   **not** invoked for `DerivedMessage : BaseMessage`. Register each
   concrete type.
4. **Wrong messenger instance.** Sending via `WeakReferenceMessenger.Default`
   and registering via an injected per-window messenger means the message
   never arrives. Use the same `IMessenger` everywhere (typically inject
   it via `ObservableRecipient(messenger)`).
5. **`OnActivated` never runs.** `ObservableRecipient` only registers
   `IRecipient<T>` handlers when `IsActive` flips from `false` to `true`.
6. **Cross-thread updates.** The messenger is thread-agnostic. If a
   handler updates UI, marshal manually
   (`DispatcherQueue.TryEnqueue` / `Dispatcher.BeginInvoke`).

---

## Multiple messengers (per-window scoping)

```csharp
services.AddSingleton<IMessenger>(WeakReferenceMessenger.Default); // app-wide
services.AddScoped<WindowScopedMessenger>();                       // per-window
```

Inject the appropriate `IMessenger` into the ViewModel constructor:

```csharp
public sealed partial class WindowViewModel(IMessenger messenger)
    : ObservableRecipient(messenger) { }
```

This isolates broadcasts to a single window — useful for multi-window
desktop apps (WinUI 3, WPF, MAUI desktop, Avalonia).

---

## References

| Topic | File |
|-------|------|
| Full deep dive (more channel/lifecycle examples, diagnostics) | [`references/messenger-patterns.md`](references/messenger-patterns.md) |

External:

- Messenger docs: <https://learn.microsoft.com/en-us/dotnet/communitytoolkit/mvvm/messenger>
- `WeakReferenceMessenger` API: <https://learn.microsoft.com/en-us/dotnet/api/communitytoolkit.mvvm.messaging.weakreferencemessenger>
- Source: <https://github.com/CommunityToolkit/dotnet>

Copyright and license notice

MIT License

Copyright GitHub, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.